Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...
iPadPro2 splash screen distorted on app launch. Looks like there is a fix for this in FN branch that can be brought over. Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSAppDelegate.cpp http ...
Screen aligned particles with very low velocity will squash in 4.23+ (No squashing in 4.22) Confirmed in 4.25 MAIN at CL 10333042 ...
When MaterialInterface is added to UserParameter of NiagaraSystem, Material can be set in Properties. Also, in UE4main CL15988344, there is no MaterialInterface item in the NiagaraParameterCollecti ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
I think this could occur anytime but is probably very rare. However using this plugin from the reported UDN makes it much easier to repro as they are calling FMacApplication::ConvertCocoaPositionTo ...
[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponent ...
This problem occurs when you do a lighting build. It does not occur when the reflection capture is done by itself. ...
The GPU may time out in NaniteSplit when drawing VSM shadows for Nanite Tessellated landscape with in a scene with several local shadowed point lights. The issue doesn't reproduce in 5.6, likely to ...