When the return value of a C++ function is changed without preforming a hot reload, instances of the function node used inside a blueprint function will have their Return Value pin updated to the co ...
Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...
User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...
If an inherited component that uses the EditAnywhere specifier has the component type drop down set to None, the component's details can no longer be edited in the Details tab after the Blueprint is ...
The problem is caused by the animation sequence playback position being set out of range from Sequencer. The call stack is : UE4Editor-AnimGraphRuntime.dll!FAnimSequencerInstanceProxy::UpdateAnim ...
Regression: Tested in Release-5.0, this issue occurs so it is not a regression. This issue was first reported using the Automotive Materials assets, as the Anisotropy material on MI_Metal_Brushed w ...
When using a cubemaps assigned to a Post Process Volume and loading the level the editor will freeze if it's been a project converted from 4.11 to 4.12/4/13. In some instances if the camera is outsi ...
When changing a packaged game from Fullscreen to Windowed mode at runtime, the window is placed in the top left corner of the monitor and the title bar disappears. Setting FullscreenMode=2 in the G ...
When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...