This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...
The fix for [Link Removed] caused a regression where links to material nodes no longer carry over when a group of nodes is copied and pasted ~ User submitted Image and repro steps appended. I conf ...
See licensee description of the issue: The problem appears when I have two instanced materials with the same number of parameters. I've noticed that ShaderMapId has MaterialLayersParameterIDs where ...
When trying to build the entire engine solution or UnrealCEFSubProcess directly, Visual Studio 2013 is required to be installed for UnrealCEFSubProcess to complete successfully. There is also an err ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...
Error message: SEGV_MAPERR at 0x3 Source Context: Most recent user affected CL: 3249277 Logs: [Link Removed] [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:Just i ...
There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...
Memory leak when comparing scale value with 0 on transform. It appears that the memory used by the editor increases by 25-50 mbs while comparing the scale to 0. Regression (no) issue (does) occur ...
Navigating to a level with a skeletal mesh asset from that level copied to the clipbard from the world outliner will cause the editor to crash. This can currently only be reproduced in the TM-Contac ...
When you use the search bar located under the New Key button in a Blackboard asset, if you attempt to press New Key while you have text in the search field, the editor will crash after you select th ...