Send "Enter Key" is not working with press and release key in Web Browser plugin

Tools - Mar 3, 2020

When trying to send the Enter Key to Web Browser using the Press and Release function, it does not work. This function works with any other key that you try to send. A repro project is attached tha ...

Raytraced reflections are aliased, but reflections of reflections are not

UE - Graphics Features - Lumen - Mar 3, 2020

Raytraced reflections contain aliasing, but the reflections of the aliased reflection do not. In the provided image, you will see plane C shows the reflection of the grid material with aliasing arti ...

Skeletalmesh editing can be slow when asset have a lot of morphtarget

UE - Editor - Mar 3, 2020

After investigation, the asset is not rebuild, what took time is the 2 following partThe serialization of the DDC where we have to initialize the morph targetsE:\P4\main\Engine\Source\Runtime\Engine ...

Skeletal mesh merging ignores clothing

UE - Simulation - Physics - Character - Mar 3, 2020

Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to p ...

CollisionPreset of ComplexCollisionMesh is overrided by Drawing mesh settings

UE - Simulation - Physics - Mar 3, 2020

When setting ComplexCollisionMesh of StaticMesh asset, CollisionPreset that is actually applied becomes the setting on the drawing mesh side. It seems that ComplexCollisionMesh is not considered in ...

Content Examples: Parallax Occlusion Map Feature no longer rendering self-shadows

UE - Graphics Features - Mar 2, 2020

Parallax Occlusion Map Feature fails to render self-shadows as of the release of Unreal Engine v4.24.0 and has not been remedied since. The feature is perfectly functional in v4.23 [See attachments ...

Crash when using ComplexCollisionMesh and the ComplexCollisionMesh has more material index than drawing mesh's material index

UE - Simulation - Physics - Mar 2, 2020

When using ComplexCollisionMesh of StaticMesh asset, at the time of hit, the physical material refers to the material of the drawing mesh side using the material index of the collision mesh side. T ...

Overlap Events Don't Work On ISM.

UE - Simulation - Physics - Feb 27, 2020

ISMs will generate Hit Events but not Overlap Events. ...

Unable to Select Item from list in blueprints under certain conditions

UE - Editor - UI Systems - Slate - Feb 25, 2020

[Image Removed]  This happens with not only enums, but any combo box. Another example is the "Create Event" where you can select a matching function. This is a problem with how this slate widget ...