Textures Won't Update If Source Path Is Different From Dropped In File

UE - Editor - Content Pipeline - Import and Export - Dec 6, 2016

When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite t ...

Web browser widget causes app to crash when packaging for Distribution on Android

UE - Platform - Mobile - Dec 7, 2016

Web browser widget causes app to crash when packaging for Distribution on Android. The web page is not pulled up and the app crashes ...

ShooterGame weapon meshes are not consistent in Blueprint vs Editor viewports.

UE - Gameplay - Blueprint - Dec 8, 2016

Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added ...

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h

UE - Simulation - Physics - Dec 8, 2016

Deprecated Uproperty Variables with no alternative use information in ConstraintInstance.h from lines 558 - 674. The variables appear to have been added in July and immediately marked as deprecated. ...

Setting the Game state class in the game mode to "GameState" will cause the character in the third person template to lose input

UE - Gameplay - Dec 8, 2016

Setting the Game state class in the game mode to "GameState" will cause the character in the third person template to lose input ...

Move component to (Rotation) appears to take the shortest path by default

UE - Gameplay - Blueprint - Dec 8, 2016

Move component to (Rotation) appears to take the shortest path by default ...

Destructibles cannot reassign mesh in Level details panel if a Blueprint

UE - Simulation - Physics - Destruction - Dec 9, 2016

Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...

Crash on iOS9 when using Apple's CFNetwork library

UE - Platform - Mobile - Dec 6, 2016

Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...

Inconsistent Prioritization of Navigation Modifiers

UE - AI - Dec 12, 2016

When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...

Collision Not Working on Dynamically Spawned Objects While Using 'Cook Blueprint Component Data for Faster Instancing at Runtime'

UE - Gameplay - Blueprint - Dec 13, 2016

Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...