Cooked materials and material instances size have doubled when upgrading from 5.1.0 to 5.2.0

UE - Rendering - Architecture - Materials - Jul 18, 2023

UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...

When exporting a level sequence (with its associated level) to USD, the asset paths for the reference are different from 5.5 and older

UE - Editor - Open File Formats - USD - Jul 21, 2025

In 5.6, a referenced asset path looks something like         prepend references = @../../../../../Data/USD/Exports/FN-Main/ExportFolder/Assets/Sphere.usda@ instead of         prepend references = ...

In UE 5.5, "Open Level By Name" is not able to find the map if the map is not added to "List of maps to include in a packaged build"

UE - Framework - Feb 13, 2025

The "Open Level By Name" is not able to find the map to travel when the map is not included in the "List of maps to include in a packaged build" option. This issue was not happening in UE 5.3 and UE ...

UE 5.6 broke the Collaborative Viewer Template pawn's Mouse Look

UE - Content - Template - Aug 24, 2025

UE 5.6 broke the Collaborative Viewer Template pawn's Mouse Look. Creating a 5.6 project based on the Collaborative Viewer Template and Playing-In-Editor, we notice that the Mouse Look functionality ...

UE 5.5 delayed Python initialization causes issues

UE - Editor - Oct 28, 2024

From this UDN: [Link Removed] The customer reports that this issue did not happen in 5.4. ...

Changing the scale of a single HISM instance greatly affects the LOD selection of all instances

UE - Rendering - Architecture - Sep 22, 2025

When using ISMs and HISMs, each instance can have its own transform, which can affect the LOD selection of one or more instances. For HISMs in particular, changing the scale of a single instance gre ...

Regression: "Object Position" node in Light Function materials did not compile up to UE 5.0. Starting with 5.1, it compiles but outputs garbage values

UE - Rendering - Architecture - Materials - Aug 26, 2024

Up to UE 5.0, when the "Object Position" node is used in the Material Editor as part of a material with Light Function domain, attempting to compile the material results in the following error: "[SM ...

Splash Screen orientation will not change when in Portrait and Upside Down on iPhone 5

UE - Platform - Mobile - Mar 12, 2015

When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...

Foliage 'BlockAll' instanced static meshes do not affect NavMesh

UE - Runtime - Character - Feb 27, 2024

When placing static mesh foliage and setting the foliage mesh's Collision Preset to Block All,  the placed meshes do not consistently block parts of the nav mesh. Expected: Placed meshes (for examp ...

Swarm Agent Binaries Missing in Launcher 5.7 Preview

zComponent - Archive - Oct 23, 2025

The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...