If a widget has playing animation node in finished animation event, calling StopAllAnimations appends a new UMGSequncePlayer to ActiveSequencePlayers array during array iteration and cause ensure co ...
It is possible to create new Data Asset instances in the editor that inherit from a blueprint-defined subclass of UDataAsset. This flow is not very well supported, and generally it is safer to just ...
The licensee reported the following on this issue. The problem seems to be that the comparison below is not working properly. If the Material is not created, it will be a comparison between WorldGr ...
Following code fixes this issue in FQuadricSkeletalMeshReduction::ReduceSkeletalMesh Section.ChunkedParentSectionIndex = bIsChunkedSection ? CurrentParentSectionIndex : INDEX_NONE; // ...
Issue also occurs in 4.25 therefore not a regression. Original issue was submitted by a user 'Fill Data Table from csv string' node does work though The following is a snippet of the error output ...
When set the current asset group language in a particular process, the asset refers to the "source asset" and output warning log. LogPackageLocalizationCache: Warning: Skipping the cache update for ...
When import .paper2dsprites file, always output warning log. It seems missmatch URL TexturePackerPrefix and AppName with metadata. - PaperJsonSpriteSheetImporter.cpp const FString TexturePacke ...
Many licensees like to use ShapeComponents as blocking volumes instead of proper volumes, as they can be more easily placed and sized in the editor. The docs and code make it sound like it is possib ...
Due to the hard-coded 1.5 second timeout for clients in UNetDriver:if ( OwningActor != NULL && Connection->State == USOCK_Open && ( Connection->Driver->GetElapsedTime() - Connection->LastReceiveTime ...
Whenever packaging project from Launcher with a PreviewGameLanguage set, the culture="preview language" is added to the UE4CommandLine.txt file. Can avoid this issue by setting "None" in PreviewGam ...