When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...
UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( [Link Removed] ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an ...
Foliage usually follows when the Transform of the placed ground or floor changes. However, if the ground or floor is a Level Instance Actor, it will not follow. The cause is in the code below. voi ...
When using a runtime virtual texture with a resolution of greater than 2^24 we can start to see a lack of precision in sampling when the sampling UVs get closer to 1. To see this we need to be usin ...
Inputs in Sequencer don't update when a MetaSound is changed or if the Sound on an audio track is changed to a different asset. The Inputs cannot be added or removed manually. This leads to the user ...
Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials. See [Link Removed] ...
Editor freezes and stops responding on selection of Blueprint Components; Requiring the editor to be forced closed. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue di ...