Non-existing config file loading could cause memory leak

UE - CoreTech - Oct 19, 2023

The cause of this problem is the Engine has code paths which register a new allocated object to Map without deleting the previous object. In the repro project, whenever hitting Space Bar, the level ...

A disabled Niagara component is respawned unexpectedly by scalability system in some edge cases

UE - Niagara - Scalability - Oct 17, 2023

Even after manually Deactivating a Niagara component, this Niagara component may be revived under certain conditions. This issue occurs when the following conditions are met before the Deactivated N ...

Using the end of the curve as a weighted tangent does not yield the expected value.

UE - Anim - Runtime - Oct 16, 2023

When changing the tangent value, the last value is sometimes not 1.0 [Reproduce sample project] [Link Removed] ...

Montage Editor calls NotifyEnds of AnimNotifyState even when paused

UE - Anim - Gameplay - Oct 13, 2023

In the Animation Montage Editor, NotifyEnd is unexpectedly called when a time marker is in the middle of an AnimNotifyState and the animation preview gets paused. Because the Animation Montage Edito ...

Compiling Blueprints breaks socketed attachments of actors attached to non-root components

UE - Gameplay - Blueprint - Oct 12, 2023

When blueprints are compiled, instances of those blueprints have their attachments detached and then reattached. Reattachments always occur on the RootComponent regardless of which component they we ...

Plugin dependencies causing RI parameter initialization failures (UDN)

UE - Niagara - Oct 6, 2023

Error on some Niagara emitters using the WindForce module: LogNiagaraEditor: Error: Invalid input type found while attempting initialize new rapid iteration parameters. Function Node: /Game/FX/Expl ...

Display bug in "View Changes" window causes pending file list to disappear

UE - Editor - Workflow Systems - Oct 6, 2023

The list view containing the files operated on by source control is missing a few hooks to refresh its contents, which can result in the view being delayed or inaccurate. ...

Editor crash when deleting a outline folder with subfolders and using context menu

UE - Editor - Workflow Systems - Oct 3, 2023

A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...

ResetToDefault() incorrect behavior with multiple components selected with different defaults

UE - Framework - Blueprint Editor - Oct 2, 2023

In the blueprint editor when selecting multiple components and resetting a property that exists on both components to its default value, when the components had different default values the editor r ...

Unable to edit double variable in property matrix

UE - Editor - Workflow Systems - Oct 2, 2023

Since UE5.0, cannot edit double variables in property matrix. In UE4.27, it worked correctly and could be edited from the property matrix. This is because double variables are not supported in SProp ...