Controls don't display in viewport if the container blueprint has "Run Construction Script in Sequencer" enabled. We've also noticed spawned control tracks temporarily disappearing from sequencer. ...
Baking HLODs for actors that sample Runtime Virtual Textures produces incorrect baked textures: blurry or unresolved RVT tiles, fully black tiles on the first bake of an editor session, and washed-o ...
Hi, I noticed an issue when exporting USD assets that contain materials using UDIM textures. When exporting USD, the “Bake Materials” option allows me to export the base textures and relink them c ...
A USceneCaptureComponent2D with bCaptureEveryFrame = true and default post process settings causes FLumenSceneData::IndirectLightingAtlas and RadiosityNumFramesAccumulatedAtlas on the sharedScene->D ...
The correct debug camera is no longer used if the class is set in a config file or within the Editor. When the debug camera is toggled on, the default will be used instead. If the class is set in co ...
The issue is caused by UAnimDetailsProxyManager::ForceUpdateProxyValue triggering evaluation of constraints that are attached to control rigs. When scrubbing, requests to ForceUpdateProxyValue are ...
A race condition exists in GetFunctionSig_Write() and other places where FNiagaraFunctionSignature is lazily initialized because multiple worker threads can progress past if (!Sig.IsValid()) and st ...
A licensee is reporting transform issues related to using non-uniform negative scale on LevelInstances and PackedLevelActors. ...
When SimulatePhysics is disabled, the constraint update is skipped, so a reference to an invalid (already-removed) particle is left behind. As a workaround, the approach suggested by the licensee — ...