When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...
Component property inheritance sometimes does not behave as expected when opening a project with the -game command line argument. Attempting to load a child Blueprint through code may not correctly ...
Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash ...
No user comments on the issue ...
Performing a Rebuild with a hot reload on a brand new code project will fail unless both the Editor and Visual Studio have first been closed and then re-opened. The same result occurs if a Clean is ...
It looks like the change to remove the configuration lock may have changed this behavior, too. It's important to set the configuration to Shipping because otherwise users will ship games accidental ...
As of 4.18 and onward, collision sweeps related to Character Movement seem to be causing higher tick times than usual. Example project: [Link Removed] Regression?: Yes This did not occur in 4.17 ...
Using replace with child appears to create multiple undesired variables ...
-Crash occurs when debug is set, and anim Blueprint is compiled while actor blueprint is selected -When reopening project, imported assets are no longer there -Reopening project after crash, the opt ...
There is an issue where Editor crashes when calling a "scroll into view" node with missing parameters. This issue should be caught when compiling the blueprint as one of the values should not be nul ...