Description

No user comments on the issue

Steps to Reproduce

No known steps to reproduce at this time

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject!UObjectBaseUtility::IsA() [uobjectbaseutility.cpp:278]
UE4Editor_Engine!FActiveSound::ApplyAttenuation() [activesound.cpp:1260]
UE4Editor_Engine!FActiveSound::UpdateWaveInstances() [activesound.cpp:478]
UE4Editor_Engine!FAudioDevice::GetSortedActiveWaveInstances() [audiodevice.cpp:2832]
UE4Editor_Engine!FAudioDevice::Update() [audiodevice.cpp:3252]
UE4Editor_Engine!FAudioDeviceManager::UpdateActiveAudioDevices() [audiodevicemanager.cpp:291]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1920]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:401]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3320]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentAudio
Affects Versions4.19
Target Fix4.19
Fix Commit3864055
Main Commit3990065
Release Commit3864055
CreatedJan 19, 2018
ResolvedJan 31, 2018
UpdatedApr 27, 2018