UNiagaraDataInterfaceSkeletalMesh::CopyToInternal and UNiagaraDataInterfaceSkeletalMesh::Equals do not account for the component tags, so the tags array will be empty when the DI is copied. ...
This is a regression as the issue does not occur in //UE5/Release-5.1.1 - CL 23901901 ...
This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...
The work around is to use the modeling mode normal tool to regenerate normals. This appears to mainly occur on any cubes added by the "Copy Mesh from Static Mesh" Regression tested in 5.0.3 at CL 2 ...
This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...
After a change to how StateTree handles Sub-trees returning succeeded, StateTree can now get caught in a loop when trying to transition out of the StateTree. Sub-tree completion and status should tr ...
When setting an actor on a level to the SoftObjectRefence(Type:Actor) variable and outputting the object name as a PrintString, the object name cannot be correctly obtained if the set actor is place ...
When we create curves on additive animations, we are creating a curve based on whether the curve exists in either the base or additive pose. This wouldn't be the expected behaviour for a user when ...
There is no particular error. Developer can ignore it. ...
In my example picture I have "Grass" set as the target attribute area but the debug cubes are appearing on the dirt and snow as well. This only happens when the landscape subsections are set to 2x ...