The hierarchy of Actors in LevelInstances can break when using BPs as parent

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 18, 2026

The hierarchy of a LevelInstance actors (Outliner) will break when cooking. The source is the call to AActor::RerunConstructionScripts in FWorldPartitionLevelHelper::MoveExternalActorsToLevel. The ...

Inconsistent VSM page behavior around the Dynamic Shadow Distance range

UE - Rendering - Graphics Features - Shadows - Feb 17, 2026

When a sufficiently large object casts shadows near the Directional Light's Dynamic Shadow Distance range, the VSM pages are inconsistent in their shadowing - some will choose to shadow per-pixel, w ...

Compiler Error when including InstancedSkinnedMeshComponent.h

The UE_EXPERIMENTAL macro is not used correctly in InstancedSkinnedMeshComponent.h. It should come after the 'class' keyword & before UInstancedSkinnedMeshComponent as specified in the documentation ...

"Move to Level" of Landscape Tool leads component scale mismatch

UE - Graphics Tools - Terrain - Landscape - Feb 12, 2026

In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchronized with the root Landscape when the KeepWorldTransfo ...

HISM causing massive spikes in BuildTreeAsync

UE - Rendering - Architecture - Feb 12, 2026

Loading a world partition cell containing dense foliage (30k+ instances per cell) causes spikes on lower end hardware of up to 10-15ms and can observe spikes of 2-5ms on high end hardware too primar ...

Enum Compare Condition causes crash when resetting default value of right field in State Tree's Enter Conditions

UE - AI - StateTree - Feb 11, 2026

In FStateTreeCompareEnumCondition::GetDescription, the Left.Enum value is mistakingly used when setting the RightValue. This causes crashes when resetting the default value of the Right field in an ...

[AI] Navmesh tiles are fully removed when a tile containing an automatic navlink is regenerated using Dynamic Modifiers Only generation

UE - AI - Navigation - Feb 9, 2026

An unusual interaction has been found when using automatic navlink generation combined with Dynamic Modifiers Only navmesh generation. When an nav area is modified in a tile that contains an automat ...

MRG - Additional Post Process Render have a black alpha channel

UE - Virtual Production - Tools - MRQ - Feb 7, 2026

Additional Post Process renders always have a black alpha channel ...

Chaos Cloth - Multiple issues with convex colliders

UE - Simulation - Visual - Feb 6, 2026

Issue 1: Convex Collision Transformation Missing for External Collision Sources Issue 2: Convex CCD Stability Issues due to Plane Intersection Semantics See attached URL for more details. ...

Object Columns using soft asset references will return null results

UE - Anim - Gameplay - Feb 6, 2026

We have encounter an issue in the Chooser when we setup output object column for soft reference object ptr (an optional montage object). It is working correctly when the montage is loaded. But befor ...