Adding the Precondition to the SmartObject caused an assertion when it was part of a persistent collection. The precondition needs to be able to pass its Activate method to cause the assert. This b ...
Collision between an instanced static mesh and a physics simulating actor (with "simulation generates hits events" enabled) results in the following warning: LogChaos: Warning: Collision handler en ...
Having flipbooks with dynamic materials and then playing/stopping multiple times crashes the editor. ...
Download files from "p012 - Missing Parts/Roof" [Link Removed] Import "SteelRoofOnly.ifc" with datasmith, Nothing is imported. Expected: [Image Removed] "Roof.ifc": Expected: [Image Remove ...
The background around a mesh moving via WPO is distorted. Mesh is correctly outputting velocities. ...
This is not a regression. Tested in //UE5/Release-5.2 CL26001984. Hardware Accelerated Video Decoding requires DirectX 11, but it appears the combination causes media players to only render a black ...
We started running into issues with the console history not saving after upgrading to 5.2.1. The console history (as in the commands last input into the in-game console) is no longer being saved bet ...
Moving a Montage Segment in an Anim Montage via section frame causes the Montage Segment to snap back to the beginning of the timeline. ...
The level seems to have been successfully copied. ...