Crash when compiling Blueprint Function containing a connected Set Variable node for a local variable named after a replicated Actor property

UE - Framework - Blueprint - Nov 5, 2025

Creating a local variable inside a Blueprint Function with the same name as a replicated property of AActor (for example, “Role” or “RemoteRole”) and then using a connected Set Variable node for it ...

[PCG] Undoing the deletion of a pcg actor removes the Instance Category from the pcg component, specifically no graph parameter can be seen.

UE - World Creation - Procedural Tools - PCG Component - Oct 31, 2025

Context: PCGComponents on actors contains a category "Instance" that allows the user to connect a PCG Graph of their choosing to the PCGComponent which allows the Procedural Node Graph to sample the ...

Virtual Texture Collection Indexing Not Working

UE - Rendering Architecture - RHI - Oct 30, 2025

Textures at an index, other than 0, cannot be sampled from a Virtual Texture Collection in a material. When using the Texture Collection and Texture Object From Collection material nodes, with a Vir ...

Path Tracer Normals Issue

UE - Graphics Features - Path Tracer - Oct 29, 2025

Path Tracing normal maps reflect light differently than Lit, and do not look accurate. Also observed in //UE/Release-5.6, CL: 45232827 ...

[AI] Bad entries in NavigationRepository for Box collision with bCanEverAffectNavigation set to false

UE - AI - Navigation - Oct 26, 2025

Some components continue to dirty the navigation state even if bCanEverAffectNavigation is unchecked. Behavior appears very similar to an existing bug, [Link Removed] ([Link Removed]), which invol ...

SetGamePause does not affect Sequencer pause if using audio clock as source

UE - Audio - Sequencer - Oct 24, 2025

We’ve run into some unexpected behavior when combining SetGamePause(true) with Level Sequences. When calling SetGamePause(true) while a Level Sequence is playing, the visuals pause correctly, b ...

“None” option removed from “Preview Game Language” in Editor Preferences since UE 5.6

UE - Editor - UI Systems - Oct 24, 2025

In Unreal Engine 5.5 and earlier, users could select “None” as the Preview Game Language in the Editor Preferences. Starting from UE 5.6, this “None” option is no longer available. Based on source ...

Swarm Agent Binaries Missing in Launcher 5.7 Preview

UE - Foundation - Build - Rocket (Installed Engine) - Oct 23, 2025

The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...

RuntimeCellTransformers can result in increasing the instance count when a BP instance is not destroyed.

UE - World Creation - Worldbuilding Tools - Oct 22, 2025

The problem is related to the SimpleConstructionScript that executes on the BP instances after the transformer.  The problem also happens at cook time as the SCS is executed when the package is sav ...

Video length indicator no longer works

TM - Tools - Oct 21, 2025

Reported in SF [Link Removed] In videos containing multiple parts, the cumulative time indicator that shows the full length of the video no longer works correctly and will incorrectly display a len ...