A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...
This also occurs in 4.13.2 ...
This crash is affecting a few users in 4.17. ...
This seems to only affect an emitter and not a system asset. ...
Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...
This does not occur in 4.13.2 at CL 3172292 ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
This is an important part of VREditor's 4.13 Mesh Painting ...
Add the 1.6 integration to 4.13 for release. ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...