Adding Images: The image header is unrecognized

RC - Editor - Feb 14, 2025

This issue occurs only on Windows 11 24H2, but it affects all RealityCapture versions on this OS. It is allso not possible to open the images with the Windows Photos App.  ...

Changing the “DistanceField Trace Distance” requires rebuilding the lightmaps

UE - Graphics Features - Feb 18, 2025

Changing the “DistanceField Trace Distance” requires rebuilding the lightmaps even though the valu never affect light baking process in Lightmass. ...

BlueprintNativeEvents with no return value (void) cannot be overridden in Blueprints.

UE - Gameplay - Blueprint - Dec 22, 2014

BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...

Packaged Game Crashes When Launched with the -dx12 for Ray Tracing Features and PixelStreaming enabled

PixelStreaming - Apr 3, 2019

Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...

Refraction of Ray Traced Translucency in Path Trace View is Incorrect

UE - Graphics Features - Lumen - Apr 8, 2019

Refraction of Ray Traced Translucency in Path Trace View is Incorrect. Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...

Black Lines on Meshes with Ray Traced Global Illumination Enabled

UE - Graphics Features - Lumen - Apr 22, 2019

Black Lines on Meshes with Ray Traced Global Illumination Enabled.  Found in 4.22 CL# 5660361 and 4.23 CL# 6037269 ...

Google VR - Debug/Console Layer broken if other VR plugins disabled.

UE - Platform - XR - May 23, 2019

If Google VR plugin is enabled and default VR plugins are disabled - debug layer does not render. Confirmed in 4.23 MAIN @ CL 6395234 ...

Importing fbx with armature resulting in crash

UE - Editor - Content Pipeline - Import and Export - Jan 20, 2020

Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...

Media Textures assigned at run time are not being applied to the assigned mesh

Media Framework - Feb 21, 2020

Dynamically created media texture is not applied to assigned meshes.  Tested in:  4.23.1 CL#9631420, 4.25 CL#11574810 ...

Soft Object References set directly on parameters are not correctly referenced

UE - Gameplay - Mar 19, 2020

REGRESSION: This regressed between 4.23 and 4.24 Assets set directly in a soft object reference pin on a blueprint function are not correctly referenced. ...