[CrashReport] UE4Editor_UnrealEd!TSet<FEditorUndoClient * | SActorDetails::~SActorDetails

Tools - Sep 20, 2017

This is a somewhat common crash coming out of 4.16 and 4.17. Users have not provided any description of their actions when the crash occurred. The top line of the callstack and the source context ...

When using Subversion (SVN) and Lock's comment is Japanese outside SourceControl, parsing of xml fails and Status may become NotControlled.

UE - Foundation - Core - Jun 28, 2019

If user lock assets with Japanese comments outside source control, XML acquired in svn status may contain Japanese strings, and XML parsing may fail and become NotControlled. This issue does not oc ...

Unreal Insights - GPU Timers don't show on Graph

UE - Foundation - Insights - Oct 27, 2023

From Customer: UE 5.3 update broke Unreal Insights adding GPU timers into graph tracks. Debugging the code and cross checking with github/p4v I guess it broke in this revision: Timer graphs no ...

Lyra 5.5 - LAS_ShooterGame_SharedInput has got a missing reference on InputMapping #1

UE - Gameplay - Input - Jan 27, 2025

The templated Lyra project for 5.5 is missing a reference to IMC_Default_KBM on /ShooterCore/Experiences/LAS_ShooterGame_SharedInput because it looks like IMC_Default_KBM was renamed to IMC_Default. ...

[CrashReport] UE4Editor_CoreUObject!UObjectPropertyBase::Identical() [propertybaseobject.cpp:60]

UE - Foundation - Cpp Tools - Hot Reload - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

[CrashReport] Assertion failed: !Export.ClassIndex.IsNull() | UPackage::Save()

UE - Foundation - Core - Cooker - Sep 20, 2017

This is a somewhat common crash coming out of the 4.17 release. User Descriptionsclicked Launch->Firefox. This is the same project with in-game video-screens which has been crashing on Launch for W ...

Crash when spawning actor with no viewport initialized

UE - Editor - Workflow Systems - Nov 22, 2023

If an attempt to spawn an actor is made before the Level Editor Viewport is fully initialized (i.e. before it has had a chance to get rendered at least once), and that actor has no specific Factory ...

Modeling Mode Vertex Paint Color values are incorrect

UE - Graphics Tools - Modeling Tools - Nov 12, 2024

There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool. The example in the licensee's case is that if they wanted a 0.25f v ...

[CrashReport] Mac crash - FMetalRenderPass::AsyncCopyFromBufferToTexture()

UE - Graphics Features - Sep 14, 2017

This is an infrequent Mac crash that has occurred for a few users since 4.16. Users have not provided any description of their action when the crash occurred. Callstack from Log[2017.08.26-18.54.51 ...

Preview Scene - Lighting angle changes between Profiles

UE - Graphics Features - Aug 25, 2020

When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.  ...