Behavior of Speed Up/Down parameter of Auto Exposure are different.

UE - Graphics Features - Apr 5, 2016

Brend/Swtch multi PostProcessVolume to handle Auto Exposure with same Speed Up/Down parameter but behavior of Speed Up/Down parameter of Auto Exposure are different. Scene with. Unbounded PostProce ...

The engine crashes when adding a new brush at newly created level by a specific way.

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 17, 2019

issuesFBSPOps::csgAddOperation returns null if BuilderBrush has no valid polys.The creating level on content browser never calls "UEditorEngine::InitBuilderBrush(NewWorld);". But "New level" button o ...

Occasional 1-frame UMG render data corruption on Metal

UE - Graphics Features - May 10, 2016

Localization warnings when opening a new project in 4.8.1

Tools - Jul 2, 2015

There are a couple of warnings that show up in the output log that are dealing with localization when opening up a new project. ...

Code review for potential fix for crash where Velocity contains NaN

UE - Gameplay - Aug 20, 2015

User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the N ...

Investigate/fix navmesh tiles disappearing randomly when level stream in.

UE - AI - Feb 14, 2020

See UDN description: https://udn.unrealengine.com/questions/554749/bug-navmesh-streaming-and-tile-corruption.html ...

UE 4.25.1 Offline Installer Display Error

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 9, 2020

[Image Removed] [Image Removed] ...

Shadow doesn't update for a moving nanite mesh (fixed in 5.4)

UE - Graphics Features - Shadows - Mar 25, 2024

When a nanite mesh moves, the shadow does not. ...

MoverExamples: characters have 1-frame unnecessary extra input latency

UE - Gameplay - Player Movement - Mover - Mar 6, 2024

Due to the way input is handled on the MoverExamplesCharacter, including AnimatedMannyPawn, we have a delay in the time between when an input event occurs and when it is ingested by the movement sim ...