Engine Crashes When SubAnimInstance is set up and Master Sequence is Set to Spawnable

OLD - Anim - Oct 20, 2017

Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...

Editor crash when deleting a outline folder with subfolders and using context menu

UE - Editor - Workflow Systems - Oct 3, 2023

A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...

Crash when compiling Blueprint class based off C++ actor with a Niagara component that has a user color curve

UE - Niagara - Mar 6, 2020

When creating a blueprint class based on a C++ actor with a Niagara component, color curves will cause the editor to crash when compiling the blueprint. This will impact users creating their own cla ...

Blueprints break when implementing a duplicated BP interface along with the original

UE - Framework - Blueprint - Mar 1, 2024

When duplicating a blueprint interface, the GraphGuids of the original BP interface's function graphs are unchanged: function graphs across the two BP interfaces now have the same GraphGuid. This is ...

Crash occurs selecting Camera Actor and Cine Camera Actor at same time

Tools - Apr 11, 2017

Was reviewing test cases for new Bloom feature and was looking at different actors that make use of PP. Happened to select a Camera Actor and Cinematic Camera actor at the same time which led to thi ...

When use Sequence Camera Shake Pattern, Level Sequence occurs error

UE - Anim - Sequencer - Mar 28, 2022

When I apply the Sequence Camera Shake Pattern to a Sequencer's camera, I get an error when playing it. ...

Ensure when pasting copied nodes into an Object

UE - Gameplay - Aug 7, 2018

When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...

Crash saving blueprint with a Get Float Attribute node and the attribute pin is set inline

UE - Foundation - Core - May 5, 2020

REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...

Retargeting an Animation to a Skeleton with a Virtual Bone causes the Engine to crash

OLD - Anim - Jan 14, 2019

This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...

Projects crash on Android when trying to load mips

UE - Platform - Mobile - Jan 20, 2017

Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...