Landscape Layer Blend generates bad code for preview shader

UE - LD & Modeling - Terrain - Landscape - Sep 23, 2019

It breaks only when compiling the preview shader. Adding a preview weight to the Layer0 on the Layer Blend node fixes the problem. The source of the bug is in UMaterialExpressionLandscapeLayerBlend ...

Crash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true

UE - Graphics Features - Path Tracer - May 16, 2025

Cash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true The licensee has reported: This crash happens because the DeferredShadingRenderer tries to extract the normal GBu ...

DataTable::LoadStructData allocating wrong size

UE - Foundation - Core - Oct 5, 2016

Pointed out by a licensee here: UDataTableを読みこんだ際のメモリ破壊について When reading the `UDataTable, in DataTable::LoadStructData()` the contents of the struct are interpreted[Image Removed], but the size of ...

[CrashReport] FIntroTutorials::AnalyticsEventNameFromTutorial()

Tools - Jul 6, 2017

This is a common crash that appears to have started in the 4.16.1 hotfix, but has occurred with more frequency in 4.16.2. User DescriptionsAfter the blueprint tutorial, I pressed "play", pressed ES ...

Disabling Gear VR plugin causes packaged game to crash on launch

UE - Platform - XR - May 30, 2017

Disabling the Gear VR plugin causes packaged games to crash on launch. This could be related to [Link Removed] but this is new to 4.16 and does not prevent packaging the project, only launching it a ...

UDN : Mutable Trying to Access Invalid UEdGraph Pointer

UE - Anim - Mutable - Mar 6, 2025

Hello, We've started seeing a crash within Mutable when it tries to access the source graph in PIE. This only seems to be a problem when running a dedicated server as a separate process. We integra ...

Crash upon taking a screenshot on Gear VR

UE - Platform - XR - Jul 13, 2017

Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...

Level cannot save when compile setting is changed on blueprint present in level

UE - Gameplay - Blueprint - Aug 21, 2017

When using a project that has a blueprint in a level when the project is created, there is an issue that is occurring when you modify the compile settings and attempt to save the level There is an e ...

Crash when travelling during ability activation when URL contains "#"

UE - Framework - Jul 18, 2025

This issue is related to [Link Removed], where the "?listen" option sent on the URL to clients could cause issues with RPCs being called locally during travel. The fix to remove the "?listen" option ...

Paint Mode button options disappear when toggling on "Use Small Tool Bar Icons" in the User Interface

Tools - Nov 30, 2017

When toggling on the "Use Small Tool Bar Icons" under the User Interface settings, the button options that sit directly under the Colors, Weights, and Textures options in Paint mode disappear. Thi ...