AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - Core - Systems - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

Deprecated blueprint variable fixups may fail depending on loading order

UE - Framework - Blueprint - Mar 7, 2024

There is currently no simple way to do a deprecated variable fixup on native variables that are set by a blueprint class. For a simple variable rename, CoreRedirects can be used and will work proper ...

Water reflections and GI flicker in 5.4 and 5.3 (fine in 5.2)

UE - Rendering - Features - Mar 7, 2024

Since 5.3 customers have been reporting flicker with water surfaces, demonstrating that in 5.2 this flicker is not present. [Link Removed] ...

External actors don't show soft references in reference viewer

UE - Engine Scaling - Streaming - OFPA - Mar 6, 2024

No warning that soft references will be broken when deleting an actor

UE - Engine Scaling - Streaming - OFPA - Mar 6, 2024

Deleting an actor that has soft references to it will not trigger a message box to confirm the deletion nor provide the list of other actors that reference it unless they are dirty. ...

MoverExamples: characters have 1-frame unnecessary extra input latency

UE - Runtime - Character - Mar 6, 2024

Due to the way input is handled on the MoverExamplesCharacter, including AnimatedMannyPawn, we have a delay in the time between when an input event occurs and when it is ingested by the movement sim ...

Incorrect Level Instance Bounds with non-trivial transform

UE - Engine Scaling - Streaming - Level Instances - Mar 5, 2024

From licensee: The streaming bounds of an instantiated level instances are incorrect in the world partition editor. When the bounds are computed for a level instance during FLevelInstanceActorDe ...

Level asset "Diff against depot" opens P4 Merge tool

UE - Engine Scaling - Streaming - Mar 1, 2024

You can right click a level asset in the editor's Content Browser and do the action Source Control > Diff against Depot. However, this does not provide a useful diff window. It currently opens the d ...

Using a Shading Model node set to Unlit results in an invalid material with FromExpression domain

UE - Rendering - Architecture - Materials - Feb 29, 2024

Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...