Importing a camera FBX into a sub sequence will not copy focal length animation. ...
Regression - does not occur in 4.13.2 or 4.14.3 Does occur in Dev-Sequencer ...
Sound repeated at initial frame only on 4.27. it was worked fine on 4.26 and 4.25 It is probably a side effect caused by the sequencer changes below. Sequencer: Move Finalization phase back onto ...
If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created. The licensee wants this to be the same behavior. ...
If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...
If you scrub past an animation with keep state, and scrub into an animation with defaults everything is fine. When you scrub back to the animation with keep state, the animation breaks, until there ...
This is a trending crash in the 4.17.0 release. User DescriptionsEditor is crashing each time when i start movie rendering in sequencer (Separate process) Source Context 1109 /** 1110 ...
From 8/17/16 Tools sync: This is probably also happening in Sequencer. Think Sequencer should just auto-set this flag. ----------------------------------- If a SkeletalMesh actor is placed beyond v ...
Typically, non-animated bones behave the same way as extra bones on a target skeleton. However, it appears that this isn't the case for mesh space additive sequences. When a bone is present on th ...
This is a common and longstanding crash that has occurred since at least 4.14. User DescriptionsRecording sequencer cinematic on character panw. Using Vr static meshes. A sequencer object was alrea ...