When exporting a Cinematic Camera as FBX and importing it back, all transforms and Camera view are shifted.
This happens when in Level Sequence Actor has the property "Transform Origin Actor" set to an object in the level. When "Transform Origin Actor" is not set, the export-import round trip behavior is correct.
If Transform Origin Actor is not set, exporting the Camera and followed by re-import works as expected.
1. Download the Licensee's test project and open (see addl info URL)
2. Open Map /Game/Map
3. Open Level Sequence /Game/LevelSequence
4. Click on Level Sequence Actor in Outliner and observe Override Instance data checkbox set to True and Transform Origin Actor set to LevelSequence (assigned to itself)
5. Click on Lock Cine Camera Actor to Selected Viewport on Cine Camera Actor
6. Right click on Cine Camera Actor in Sequencer and export it in FBX format.
7. Right click on Cine Camera Actor and Import just saved FBX file.
8. For Import FBX settings set Match by Name Only to False and import.
9. Observe that the keyframed transforms are shifted in space and no longer match.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215106 in the post.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.4, 5.4.1 |
Target Fix | 5.6 |
Created | May 15, 2024 |
---|---|
Updated | Sep 20, 2024 |