MRQ - Skeletal Mesh motion vector are output only for the last sample of Spatial Sample Count

UE - Anim - Sequencer - MRQ - Jan 24, 2025

Skeletal Mesh motion vectors are output only for the last sample of Spatial Sample Count, while Static Mesh motion vectors are output in all samples. UDN: [Link Removed] Slack thread: [Link Remo ...

Draw Invalidating Bounds debug view mode for Virtual Shadow Maps is gone in 5.4

UE - Graphics Features - Shadows - Jun 9, 2024

The CVar "r.Shadow.Virtual.Cache.DrawInvalidatingBounds" referenced in the official 5.4 documentation for virtual shadow maps, no longer shows any bounds as the underlying code seem to be removed in ...

Crash can happen in FDetailLayoutBuilderImpl::Tick() when a category of UStruct member includes the "|" symbol and member is Tickable.

UE - Editor - Workflow Systems - Dec 3, 2024

A crash can occur when a member of a UStruct has a category with the "|" symbol and is trying to be displayed inside by the FDetailLayoutBuilderImpl class. This happens when there is a UStruct memb ...

Anisotropy of material looks different when set via a scalar parameter node connected to the material node

UE - Graphics Tools - Texturing Tools - Apr 15, 2025

The Anisotropy of a material looks different when set on the material output node vs when set via a scalar parameter node connected to the material node ...

Blending does not work when materials using material layers are set to Post Process Volume

UE - Rendering Architecture - Materials - Dec 14, 2022

Blending does not work as intended when Material Layers are used in post process. ...

Components added in Blueprint that want initialisation are not maintained by RerunConstructionScripts

UE - Framework - Blueprint - Feb 14, 2024

When a native component that wants initialisation is added to a Blueprint actor in the Blueprint editor, the initialisation state of this component will not be correctly preserved by RerunConstructi ...

Cull Distance Volumes don't work with WP

UE - World Creation - Worldbuilding Tools - World Partition - Jul 19, 2023

[Debug Tools][Crash] - Enabling au.editor.ForceAudioNonStreaming causes editor to crash the next time the user PIEs

UE - Audio - Stream Caching - May 31, 2022

Encountered while going through some debug commands. Repro 3/3. Crash Reporter Link: [Link Removed]Assertion failed: ChunkIndex != 0 [File:E:\User\Engine\Source\Runtime\Engine\Private\AudioStreaming ...

Regression: Several project settings, especially from built-in Plugins, are being silently erased when previously they were not, which is perceived as a bug

UE - Foundation - Feb 28, 2025

In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...