A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...
This bug does not occur in //UE5/Release-5.0-EarlyAccess or in Release-4.27 making it a regression. This also occurs in //UE5/Main ...
This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...
ChaosCacheManager (CCM) is not recording the Observed GeometryCollections (GC) NotifyBreak states between level loading and will default to false if changed from Record to Play. AChaosCacheManager ...
If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...
User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...
[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...
When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...