Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...
Add Actor Local Offset does not work for Client Characters. The client attempts to move but is forced back to start, resulting in a jitter and not the intended movement. The same movement setup in a ...
In a networked environment with high packet loss (or high forced adjustment factor), motion applied using Root Motion Sources can desynchronise under conditions that animation root motion does not. ...
Hair Materials do not react to Light Functions in the same way as other Materials. There is a visual difference between a Directional Light at 1 lux with no Light Function and a Directional Light at ...
Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trig ...
SetGamePaused on EventDestroyed crashes the editor on compile. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-2496752) Crash Report: [Link Removed] Call Stack: UE4Editor_Engine! U ...
This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...
This is a trending crash after the 4.17.2 hotfix, but has occurred since 4.17.0. Users have not provided any description of their actions when the crash occurred. The callstack shares similarities ...
I've observed this issue in 4.18.3 and 4.19.1. Per Licensee: So we've spotted an issue that I wanted to put on your radar with dynamic shadowed stationary lights + r.ForwardShading=1 What we're s ...
This looks like a thread safety bug that's been in the clothing system for a very long time. Essentially a skeletal mesh component does a transform update and attempts to update the collisions of a ...