Sublevel moves away when undoing the level visibility change

Tools - Nov 21, 2016

When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...

Cannot open Anim Notify Manager

OLD - Anim - Jan 3, 2017

Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...

Packaged projects on Windows and Mac are not opening as windowed fullscreen

Tools - Nov 16, 2016

When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...

Streaming Distance Multiplier Removed From Skel Mesh Settings

UE - Graphics Features - Jan 24, 2017

In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations. This option has bee ...

Imported Materials Are Not Assigned To Correct Element Index Based Off Mat ID (3dsMax)

UE - Editor - Content Pipeline - Import and Export - Nov 17, 2016

When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...

Crack Free Displacement is Flattening Displacement on Landscapes

UE - LD & Modeling - Terrain - Landscape - Nov 18, 2016

If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...

[SolidWorks] Complex assemblies will not import correctly

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 25, 2018

Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...

Editor freezes when using multiple Post Process Volumes with Cubemaps assigned

UE - Graphics Features - Jun 13, 2016

When using a cubemaps assigned to a Post Process Volume and loading the level the editor will freeze if it's been a project converted from 4.11 to 4.12/4/13. In some instances if the camera is outsi ...

SpeedTree Billboards rendering with Incorrect Material

Tools - Dec 12, 2016

Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...

DestroySession Continuously Failing

UE - Networking - Nov 21, 2016

The DestroySession node fails each time it is called, and the session is never destroyed. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 3172292. Unable to test in 4.15 Main CL# 3205566 due ...