Possessing a pawn on a second client while using a dedicated server prevents the pawn from moving until net.shareshadowstate is set to false. This appears to be a regression. I was not able to repr ...
The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value. Found in 4.12.5 CL 3039270. Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394. ...
Error message: SEGV_MAPERR at 0x3a Source Context: Most recent user affected CL: 3106830 (4.13.0) Logs: [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:UE4.13 immed ...
If forward shading is enabled and shadows are disabled, adding an actor with a SceneCaptureComponent2D and static mesh to the viewport will cause the editor to crash. Regression: Yes - this crash o ...
When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...
Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...
When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...
In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations. This option has bee ...
When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...
If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...