A crash occurs after setting the shadow scalabilty settings to "low" then clicking on an item in the viewport. The issue also occurs when setting all of the scalabilty settings to low at one time as ...
It doesn't happen with the DX11 RHI ...
Noticed that deleting audio subtrack deletes the entire track. This also appear to happen to affect any property on the track. If I make it inactive or lock it that property applies to each subtrac ...
The rotation widget and Rotation details sidebar have inconsistent values when rotating using the widget. Also, when hitting a 90 degree rotation from 0, 0, 0, the other axis values are affected. ...
Scroll bar becomes so large that you can no longer scroll with Cloth Config open [Link Removed] is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...
When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...
Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...
Crash when attempting to return to Main Menu when playing Shootergame in a New Editor Window. Unable to upgrade+test Shootergame in 4.22+ due to deprecation of Possess() and other compile errors. ...
When this asset is imported into 4.22.1(4.22E0) it has incorrect object position and rotation. In 4.21.2 (4.21E3) the asset has the correct object position and rotation. ...