When duplication and sharing an emitter modules that aren't linked and are added later don't work properly. The second emitter's modules seem to override the original emitter. ...
When using a single FBX with multiple meshes that is imported as individual meshes, if you reimport after updating only a single mesh or a few of them the entirety of FBX will be imported and added ...
Using ScreensAlignedUVs material node on some devices does not render correctly at farther distances. Devices tested with: Working: iOS 5s and Pro Working: S7 Edge - SM-g935P Working: LG G4S - ...
Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...
Static mesh Viewer Camera Appears to be tilted after setting the orbit pitch to 90 and Orbit yaw to 0. The camera becomes tilted and does not rotate around the static mesh as it does by default Not ...
Minimized or background Sequencer window doesn't regain focus when opening a sequence. ...
There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...
The DestroySession node fails each time it is called, and the session is never destroyed. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 3172292. Unable to test in 4.15 Main CL# 3205566 due ...
The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...
The post process setting "indirect lighting intensity" no longer influences the brightness of reflections created by reflection capture actors. ...