Modify AVolume brush shape dirties level

UE - World Creation - Worldbuilding Tools - OFPA - Sep 30, 2024

Changing the brush shape of an AVolume external actor dirties the level. ...

Issues with global invalidation (MoviePlayer)

UE - Editor - UI Systems - Sep 27, 2024

It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...

Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP) makes Physics simulating ragdolls fly off into space.

UE - Runtime - Simulation - Sep 26, 2024

Changing the Global Time Dilation to a very small value and returning it to a large value (by either using the slomo console command or directly in BP - slomo sets TimeDilation) makes Physics simula ...

Geometry collection components report incorrect mass for character movement components

UE - Runtime - Deformable - Sep 24, 2024

A player cannot move heavier GC objects even if we have a valid setup due to the GC not reporting the correct mass.  ...

Retargeting Retain Additive Flags option keep reference to the original sequence in additive settings

UE - Anim - Rigging - Retargeting - Sep 24, 2024

Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept. Batch retargeting process correctly identifies that ...

Modifying FSuggestProjectileVelocityParameters::ResponseParam.CollisionResponse modifies FCollisionResponseParams::DefaultResponseParam

UE - Runtime - Simulation - Sep 17, 2024

FSuggestProjectileVelocityParameters was introduced in 5.4 and has a FCollisionResponseParams member that's initialized as a mutable reference to FCollisionResponseParams::DefaultResponseParam. str ...

Preview Text display on Font Editor does not apply SubFontFamily setting

UE - Editor - UI Systems - Sep 17, 2024

The Preview text display in the Font Editor does not apply the Sub-Font family settings. Only the Default Font Family and Fallback Font Family can be applied to the display. ...

Volumes with infinite or missing faces when importing .fbx file

UE - Graphics Tools - Modeling Tools - BSP - Sep 16, 2024

UDN Description: We are having issues with the "Create Blocking Volume" tool on StaticMeshActors. When we create a convex blocking volume (any convex, rough or heavy), we often have volumes that ha ...

Fail to copy files to IOS app with AdditionalBundleResources and UPL

UE - Platform - Apple - Sep 14, 2024

When using AdditionalBundleResources in the Build.cs file to copy files, the files appear in the Resources directory of the generated Xcode project. However, these files are not found in the final i ...

[Pose Driver Connect] Animation imports that need "Force X Front" are not supported.

MetaHuman - Sep 13, 2024

User's who have imported and set their skeleton to Force X Front, when importing animations from pose driver do not have an option or autodetect setup and the animations are imported normally. This ...