Auto Exposure Compensation Curve issue when switching from Manual to Histogram

UE - Rendering - Architecture - Feb 21, 2024

When switching the Camera's Exposure Metering Mode from Manual toHistogram, the exposure level resets and takes time to settle. The Licensee has a proposed code change that would fix this issue. Als ...

Cumulative Patching does not work with Pak signing

UE - Core - Systems - Feb 20, 2024

Cumulative patching is implemented by copying the generated pak files during staging of the base and each patch to the Releases directory. When creating a patch, all of the pak files from the releas ...

Copied Actors in World Partition Levels Maintain References to Actors They Are Copied From

UE - Engine Scaling - Streaming - World Partition - Feb 19, 2024

When an Actor is duplicated in the editor inside a world partition level it maintains references to the Actor it is a copy of. This can cascade, i.e. Actor C, which is a copy of Actor B which is a c ...

StreamableManager completion callback can happen after being canceled in same frame

UE - Core - Systems - Feb 16, 2024

FStreamableHandle (used as part of the FStreamableManager system) has a CancelHandle function that stops it from calling any completion callbacks related to that handle (it could cancel the load req ...

Networked Root Motion Sources can experience desynchronisation that is not present in animation root motion under forced adjustment

UE - Runtime - Character - Feb 13, 2024

In a networked environment with high packet loss (or high forced adjustment factor), motion applied using Root Motion Sources can desynchronise under conditions that animation root motion does not. ...

Motion Matching Database editor Preview viewport doesn't display static mesh attachments

UE - MVF Character - Animation - Feb 12, 2024

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from ...

Foliage Instanced Actor Created Outside Level Instance when moving Base

UE - Engine Scaling - Streaming - Level Instances - Feb 9, 2024

Add new Filter in ULevelStreamingPersistenceSettings to allow filtering a class (Component) only when its outer class is of a certain type/types

UE - Engine Scaling - Streaming - World Partition - Feb 6, 2024

This requests comes from a UDN : [Link Removed] ...

Duplicated ChildActor on World Partition Streaming

UE - Engine Scaling - Streaming - World Partition - Feb 5, 2024

The issue is encountered when streaming a world partition an actor with an AChildActorComponent which generates 2 instances instead of one when run as a client in the editor. This behavior does not ...