This doesn't seem to occur every time I run the editor, I can't get it to repro consistently Note: It is possible that this is happening in blueprints based off of a native c++ class has been rel ...
UDN customer mentioned: "there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion bl ...
The desired behavior from a user perspective here is that they'd be able to use Static Switches in a decal master material to toggle different features and behaviors. In the above setup, if I set th ...
I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...
Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...
upd. Regression was checked on //UE4/Release-4.26 CL 17626593 Issue wasn't reproduced. Regression - Yes ...
The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...
Is this a bug with OpenXR tracking in OpenXRHMD.h:145? virtual void SetTrackingOrigin(EHMDTrackingOrigin::Type NewOrigin) override { TrackingSpaceType = (NewOrigin == EHMDTrackingOrigin::Floor ...