HLOD is not created correctly when using RuntimeSpatialHashPlaceSmallActorsUsingLocation.

UE - World Creation - Worldbuilding Tools - HLOD - May 30, 2022

Landscape LocalMerge crash with PaintLayer enabled

UE - Graphics Tools - Terrain - Landscape - Aug 15, 2022

Combo triggers do not fire the "Completed" event

UE - Gameplay - Input - May 25, 2023

Improper Initialization of trigger values when added at runtime with the key pressed already

UE - Gameplay - Input - Nov 11, 2022

See the comment on UInputTrigger::LastValue around issues being a bool type on first tick ...

Camera actor preview window does not display properly in orthographic view

Tools - Apr 13, 2015

Adding a camera to the scene and setting the projection mode to orthographic doesn't display properly in the preview window. ...

Compiling blueprint with anim bp crashes editor in MathExpr exec

UE - Gameplay - Blueprint - Jan 30, 2016

Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...

LIVE: The editor crashes on Mac when attempting to open the attached Media Player .uasset

Tools - Nov 4, 2014

Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...

Code classes with a portion of the project name and parent type cannot be created.

Tools - Feb 25, 2015

When adding code to a project, class names cannot be used if they contain a portion of the project's names and the type of class of the parent. Message says that the name is already used by another ...