Does not occur on PC.
CRASHREPORT:
[Link Removed]
CALLSTACK:
<unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknown module>! PlatformCrashHandler(int, __siginfo*, void*) <unknown module>! _sigtramp() <unknown module>! GFNameDebuggerVisualizersIsUE3() <unknown module>! UMediaPlayer::IsStopped() <unknown module>! SMediaPlayerEditorViewer::HandleOverlayStateText() <unknown module>! TBaseSPMethodDelegateInstance_RetVal_NoParams_Const<SMediaPlayerEditorViewer, FText, (ESPMode::Type) <unknown module>! FTextBlockLayout::ComputeDesiredSize(FTextBlockLayout::FWidgetArgs const&, FTextBlockStyle const&) <unknown module>! STextBlock::ComputeDesiredSize() <unknown module>! SWidget::CacheDesiredSize() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! SWidget::SlatePrepass() <unknown module>! FSlateApplication::TickWindowAndChildren(TSharedRef<SWindow, (ESPMode::Type) <unknown module>! FSlateApplication::Tick() <unknown module>! FEngineLoop::Tick() <unknown module>! GuardedMain(wchar_t const*) <unknown module>! -[UE4AppDelegate() <unknown module>! -[FCocoaGameThread() <unknown module>! __NSThread__main__() <unknown module>! _pthread_body() <unknown module>! _pthread_body() <unknown module>! thread_start()
1. Launch: UE4Editor.app (any project)
2. Move the attached .uasset files to the Content folder for the project
3. Double-click the DWG_Logo asset in the Content Browser
Result:
Crash
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Head over to the existing Questions & Answers thread and let us know what's up.