This is a regression introduced by the particle system manager. It does not account for the owning actor's time dilation when ticking the particle system components. ...
ISMs will generate Hit Events but not Overlap Events. ...
Right now when we reimport a staticmesh in python, the given import options are ignored, resulting in the ResetToFbxOnMaterialConflict reimport setting not working. The options given to the ImportA ...
Copy/pasting cloth configs used to be possible in 4.23. It then got broken in 4.24 (crash) with the introduction of changes required for the new physics engine. In 4.25, the config evolved to a Map ...
The code executes correctly at runtime, but the tooltip is incorrect. There is logic applied in CallFunctionHandler.cpp that handles the runtime execution, but that logic is missing the the tooltip. ...
It looks like there are situations where the deprecated config hasn't finished loading before the config map items are recreated causing the assertion: Assertion: Attempting to replace an object th ...
Plugin without source code does not seem to be included in Blueprint only project, on iOS only. It may be linked to UE4Game flow, since it is the base package used for BP projects. ...
Licensee reports via UDN that automated import via Python of SpeedTree assets does not work The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is ...