The word "blueprint" on stand 2.3 in the Content Examples: UMG map is lowercase, but should be capitalized ...
If the user has the class defaults of their actor blueprint set for Run construction script on Drag to be false then the vector 3D widget will cause the blueprint to run the construction script anyw ...
If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...
Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...
When you finish editing a level instance, the actor is converted from the world position to the local position of the level instance, but if you replace the actor, the conversion process is performe ...
When using SVN, when deleting an asset in Unreal Editor and replacing it with another asset, the checkout fails and the references connected to the previous asset are broken. ...
The user comment on the Salesforce issue " This is a regression from the behaviour in 5.3.X, and I've reproduced it in 5.4.0, 5.4.1, and 5.4.2. The specific issue/change that caused this regression ...
Having an actor in the level with a child actor component, replacing it with another copy of itself, and deleting the copy results in a Child Actor remaining in the world outliner, which cannot be d ...
Replace selected actors with seems to remove the spawned actor without the sequence being aware that this happened. ...
Objects do not react well to negative scaling with the scaling widget. Once an object hits 0 then pushes into negative values it begins stuttering between small float values until the user stops goi ...