[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

[CrashReport] Ran out of memory - FFixedUObjectArray::PreAllocate()

UE - Foundation - Core - UObject - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...

[CrashReport] Linux crash - FVulkanSwapChain::AcquireImageIndex

UE - Platform - Linux - Sep 7, 2017

This is an uncommon Linux crash that has occurred for a few users in 4.17 and 4.18 (not yet released) ...

User isn't prompted to restart the editor when changing Local DDC path

UE - Foundation - Core - Sep 6, 2017

When changing the Local Derived Data Cache setting in Editor Preferences, the user isn't prompted to restart the editor, unlike other settings that require a restart to work. ...

"+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game

UE - Editor - UI Systems - Sep 6, 2017

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...

Typo in Blueprint Context Menu "Redundent"

UE - Gameplay - Sep 6, 2017

There is a spelling error when hovering mouse over disabled checkboxes under Blueprint Context Target(s). The text appears as "This target is invalid or redundent for this context." The correct spel ...

Bounds are not shown correctly in Persona for imported alembic skeletal mesh

OLD - Anim - Sep 6, 2017

Found while verifying UE-47139 ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...

Visual flicker occurs with object during play

UE - Graphics Features - Sep 5, 2017

There is an issue occurring where objects are flickering, and what appears to be jittering at set distances when rendering, increasing the bounds of the mesh pushes the distance for the issue out. T ...

UAT output does not print to the Output Log on Linux

UE - Platform - Linux - Sep 1, 2017

None of the logging that is created when packaging a project appears in the Output Log. The following output, for example, does show up in the terminal window but it does not show up in the output ...