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Access violation - code c0000005 (first/second chance not available) UE4Editor_FontEditor!FFontEditorViewportClient::HandleWindowDPIScaleChanged() [sfonteditorviewport.cpp:698] UE4Editor_FontEditor!TBaseRawMethodDelegateInstance<0,FFontEditorViewportClient,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:443] UE4Editor_FontEditor!TBaseRawMethodDelegateInstance<0,FFontEditorViewportClient,void __cdecl() [delegateinstancesimpl.h:501] UE4Editor_Slate!TBaseMulticastDelegate<void,TSharedRef<SWindow,0> >::Broadcast() [delegatesignatureimpl.inl:937] UE4Editor_Slate!FGlobalTabmanager::OnTabRelocated() [tabmanager.cpp:2090] UE4Editor_Slate!FDockingDragOperation::OnDrop() [fdockingdragoperation.cpp:35] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5505] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5922] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5902] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3244] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54543 in the post.