Sound Wave Actions Menu Closes Automatically When Changed to Columns View

Tools - Dec 15, 2017

After changing the view to columns (by going through Right click < Create Dialogue < View Options < Columns) the Sound Wave Action menu will close out automatically before any options can be selecte ...

Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE

UE - Gameplay - Jan 25, 2016

Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE Could be related directly too: https://jira.ol.epicgames.net/browse/UE-7878 User description: However, ...

Swapping the Child Actor Class of a ChildActorComponent back to a previously selected BP leads to an Editor crash from illegal Renaming

UE - Framework - Components - Sep 11, 2024

A fatal error occurs if we change a Child Actor Class from one BP (ex. "BP_A") to a different BP ( ex. "BP_B") and later change it back to the first BP (ex. "BP_A") without compiling the BP between ...

Negative Play rate in an Anim Sequence added to a Montage Causes timeline to collapse

OLD - Anim - Jan 14, 2015

Adding animations with a negative play rate (playing backwards) or modifying existing animations in a montage to have a negative play rate causes the timeline in the montage to "squish" and is no lo ...

Net Cull Distance does not work with Pawn only Character

UE - Gameplay - Player Movement - May 4, 2015

Licensee also posted on Asnwerhub here, https://answers.unrealengine.com/questions/220787/bug-net-cull-distance-doesnt-work-when-the-player.html Also Reproduced in Main Promotable-CL-2535351 & Rele ...

Cull Distance Volumes do not effect Blueprints or Skeletal Mesh Actors

UE - Graphics Features - Jul 31, 2014

CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...

Overridden Lightmap Resolution in Sample Projects are too high

Docs - Samples - May 11, 2015

Starting with 4.7 and when we changed the BSP blocks in Sample Content to Static Meshes, a significant minority of lower end PC users are getting soft crashes (freezes and rebooting required to cont ...

Navigation does not work in sub-levels

UE - AI - Jan 28, 2015

Navigation does not work in sub-levels. If the Nav Mesh Bounds Volume in a sub level is not touching a Nav Mesh Bounds Volume in the Persistent Level, it will not appear or function during Play. It ...

Nested component subobject visualization and defaults editing is not working properly.

UE - Gameplay - Components - Jul 28, 2016

Currently it is only partially possible to edit nested component subobjects, but not in a way that's consistent with how top-level component subobjects are edited (both Blueprints and IWCE). This is ...

Crash on play if a BP uses a ClearInstances node followed by an AddInstance node

UE - Graphics Features - Jul 21, 2017

Crash on play if a BP manipulates a InstancedStaticMeshComponent by using a ClearInstances node followed by an AddInstance node. This is a blocker for the licensee. This is a regression: Working ...