Player Character does not collide with landscape

UE - LD & Modeling - Terrain - Landscape - Mar 8, 2015

UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...

Crash on Mac on exit.

Media Framework - Aug 17, 2020

A licensee reported trouble with a crash on exit on Mac. They discovered that the file AvfMediaPlayer.cpp, on the function Open there is this piece of code:// Force the AV player to not be able to ...

Imported heightmaps with 2x2 sections crash editor

UE - LD & Modeling - Terrain - Landscape - Jul 18, 2016

Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...

Content is Missing from Cook and indeterminism: StaticMeshComponents in Blueprints that copy data into themselves from StaticMesh have indeterminism due to StaticMesh not yet finished loading, postloading, or building

UE - Foundation - Nov 12, 2025

Content is Missing from Cook warnings are warnings reported at the end of cook phase of a project's data build. They report that data used by a cooked package will not be available at runtime. This ...

[CrashReport] UE4Editor_CoreUObject!FLinkerSave::FLinkerSave() [linkersave.cpp:31]

UE - Foundation - Core - Aug 22, 2017

This is a longstanding and common crash that has occurred since at least the 4.11 release. The error appears to occur while trying to access a .tmp file. User DescriptionsI left unreal unattended ...

Launch On from Windows to Linux fails with missing GLSL_430 shaders

UE - Platform - Linux - Nov 16, 2016

GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...

Using a 'Format Text' node to set a 'Text Render' component will crash on map load after project conversion

UE - Gameplay - Blueprint - Apr 19, 2016

Using a 'Format Text' node to set a 'Text Render' component will crash on map load after project conversion[EUS] TJ Ballard - Opened the map on a users project from this AnswerHub post: https://answ ...

UE4Editor_SlateCore!TSharedFromThis<SWidget,0>::AsShared() sharedpointer.h:1221

Tools - Apr 18, 2017

This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...

Float Curve evaluation may yield completely wrong results due to floating-point precision issue

UE - Anim - Runtime - Oct 31, 2024

Note: This is possibly related to [Link Removed]. For some inputs, function UE::Curves::WeightedEvalForTwoKeys() inside file "CurveEvaluation.cpp" can incorrectly return the value of the first key, ...

Reference to control rig can be lost on actors with multiple skeletal mesh components

UE - Anim - Rigging - Control Rig - Apr 4, 2023

In the attached project, when we initially add a control rig track for the actor with multiple skeletal mesh components, we add the control rig for the correct component because FControlRigParameter ...