"Content Examples" project's navmesh crashes editor

UE - Gameplay - Nov 5, 2014

In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...

Cast modulated shadows causes black screen on iOS with non-default FOV

UE - Platform - Mobile - Oct 14, 2015

Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. If the camera has FOV=90, it works fine on the iOS device. If th ...

Attached Project Crashes When Attempting to Open Blueprint

UE - Gameplay - Blueprint - Nov 11, 2015

The project in question: [Link Removed] The user is experiencing an issue where they've fixed compile errors on their NPC blueprint, and now are unable to open it without experiencing a crash. Righ ...

Improper Initialization of trigger values when added at runtime with the key pressed already

UE - Gameplay - Input - Nov 11, 2022

See the comment on UInputTrigger::LastValue around issues being a bool type on first tick ...

Code classes with a portion of the project name and parent type cannot be created.

Tools - Feb 25, 2015

When adding code to a project, class names cannot be used if they contain a portion of the project's names and the type of class of the parent. Message says that the name is already used by another ...

Editor crashes on Mac OSX when attempting to access a new game in Strategy Game on Launch

Tools - Oct 21, 2014

While launching StrategyGame to a Mac OSX desktop, the editor will crash if the user attempts to start a new game from the main menu. Frequency: 4/4 ...

Rendering issue when moving the Collision Presets' Edit Profile window

Tools - Nov 20, 2014

The user is reporting a rendering issue when moving around the Edit Profile window in Project Settings > Collision > Presets. Dxdiag is attached. The user has an HD7950 and has updated to the late ...

Atmospheric Fog actor creates a black ring on the horizon

UE - Graphics Features - May 16, 2016

When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...

"if" node contains extra equal marks in two places

UE - Rendering Architecture - Materials - Mar 17, 2015

There are two extra "=" marks on the "if" node: A>=B A==B This does not match documentation. *See image ...