The Percentage doesn't work with sheared ProgressBar Widget

UE - Editor - UI Systems - Jun 24, 2019

Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...

Deferred Decals Fade In With No Fade Duration Set

UE - Graphics Features - Aug 9, 2019

Decals fading in with Fade Duration set to zero. Found in 4.21 CL# 4753647, 4.22 CL# 7053642, 4.23 Preview 5 CL# 7838574 ...

Reflection captures cannot capture any ray tracing effects

UE - Graphics Features - Lumen - Aug 4, 2020

Currently, Reflection capture ignore any ray tracing effects. So let'say you want to use only ray tracing shadow but also you want to use reflection captures for reflections instead of ray tracing r ...

Stop using power of 2 RTs for landscape edit layers

UE - Graphics Tools - Terrain - Landscape - Apr 4, 2023

Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...

Anisotropic metallic material and area lights don't work

UE - Graphics Features - Substrate - Jun 28, 2023

Cannot Preview a Node in a UI Material

UE - Rendering Architecture - Materials - Mar 18, 2016

Previewing a Node in a UI Material will not show anything, or will remain showing what is placed in Final Color. This issue appears to be fixed in Dev-Main as of CL-2914624. ...

Additive Pose Asset arms become over exteneded when blended with reference pose

OLD - Anim - Jan 27, 2017

Asset is praising the sun rather than having his arms straight out to the sides when blended with the reference pose. This is a regression from 4.14.3 ...

Sky light Cubemap doesn't work on Android device.

UE - Graphics Features - Nov 8, 2019

Sky light Cubemap doesn't work on Android device. But preview is OK. ...

Blueprint editor can crash on removing one of a Sequence node's exec pins

UE - Gameplay - Blueprint Editor - Dec 22, 2023

User reported that upon removing a pin from a Sequence node the editor crashed. This only happened once, so may be a multithreading race condition or there may be additional unknown factors. The cra ...