Enhanced Input Gesture keys (Pinch/Rotate/Flick) never release after touch ends — regression in 5.8

UE - Gameplay - Input - Aug 20, 2026

POST LINK: https://forums.unrealengine.com/t/enhanced-input-gesture-keys-pinch-rotate-flick-never-release-after-touch-ends-regression-in-5-8/2745006 POST BODY:Summary An Input Action mapped directl ...

nDisplay is not linking correctly the Camera Components inside the nDisplayConfig.uasset with display viewports when their Projection Policy is set to Camera. This issue appears when a packaged game is launched from the Switchboard as "Packaged Game".

zComponent - Archive - Jan 27, 2025

When launching a packaged game from the nDisplay Switchboard, the nDisplayConfig file fails to link the cameras to the viewports. Inside the log generated by the Switchboard an error is displayed th ...

iOS Metal-based build crashes at launch with sub-levels.

Tools - May 16, 2016

Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...

LogHttp:Warning: 0000024E4A050880 Response Header Content - Issue with the Survey

Tools - Feb 28, 2017

LogHTTP:Warnings are populating in the output log when the editor opens any project in 4.15.1 This is not occurring in //UE4/Main This is not occurring in 4.14.3 Marking as regression WarningsLo ...

[Device Swap][Crash][Stadia] - Crash changing audio device from 5.1 to stereo

UE - Audio - Mar 10, 2021

There's a crash on stadia when changing the audio device from 5.1 to stereo. There's also a related issue where voice chat breaks when changing from 5.1 to stereo. The background is that CL14889950 ...

When PCH is Disabled, Error Occurs in VulkanGenericPlatform.h at Android Build

UE - Graphics Features - Dec 6, 2018

If disable PCH in Target.cs, an error will occur when building for Android. The log is as follows. LogPlayLevel: Error: D:/Build/Release-4_21_0/Engine/Source/Runtime/VulkanRHI/Private/Android/../Vu ...

"Landscape Layer" Doesn't appear in LandscapeMode even when the landscape is assigned a Layer-Based Material

UE - Graphics Tools - Terrain - Aug 19, 2026

POST LINK: https://forums.unrealengine.com/t/bug-ue5-8-1-landscape-layer-doesnt-appear-in-landscapemode-even-when-the-landscape-is-assigned-a-layer-based-material/2745109 POST BODY:Summary[Bug][UE5 ...

In the level editor, when configuring a component that is part of an actor blueprint, adding entries to a TMap with C++ enum keys results in duplicate keys and an incorrect warning popup.

UE - Editor - Jan 22, 2026

Note: This started happening in UE 5.4 and persists up to latest. It is probably related to [Link Removed] Closed ([Link Re ...

Crash when attempting to change the parent of a material instance constant through editor scripting

UE - Rendering - Architecture - Materials - Apr 9, 2025

The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...

Linked Anim Graph in Post Process Anim BP does NOT work after remove ControlRig Track

zComponent - Archive - Oct 11, 2022

After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...