Some painted foliage appears distorted when moving a selected foliage.

UE - Engine Scaling - Streaming - Foliage - Oct 30, 2023

Renaming a level by WorldPartitionRenameDuplicateBuilder fails if the level contains GroupActor with non-spatial actors

UE - Engine Scaling - Streaming - World Partition - Oct 24, 2023

Referece to the source level should be fixed by FReplaceObjectRefsArchive, but it is not working because ArIsModifyingWeakAndStrongReferences is not set. It can be fixed by setting the flag.class FR ...

FTickTaskLevel::RescheduleForIntervalParallel Crash

UE - Engine Scaling - Streaming - Oct 11, 2023

Short description from Licensee (attached UDN has more info):When streaming a level in and/or out (out especially in World Partition due to the bRequireFullVisibilityToRender variable usage) there i ...

Plugin dependencies causing RI parameter initialization failures (UDN)

UE - Rendering - Architecture - Niagara - Oct 6, 2023

Error on some Niagara emitters using the WindForce module: LogNiagaraEditor: Error: Invalid input type found while attempting initialize new rapid iteration parameters. Function Node: /Game/FX/Expl ...

Fractured Geometry Collection triggers a crash when colliding with an Animation Blueprint with a Rigidbody Node

UE - Runtime - Simulation - Sep 25, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...

BuildCookRun: EnablePlugins parameter generated improper cooking command line.

UE - Core - Data Pipeline - Cooker - Sep 22, 2023

From the UDN post that reported the problem:  The BuildCookRun Automation script offers a commandline option called -EnablePlugins= which allows the user to specify additional plugins that should ...

Target Points are changing locations within World Partition Maps Shipping Build

UE - Engine Scaling - Streaming - World Partition - Sep 19, 2023

Target Point Actors are changing location when in a World Partition Map within a Shipping Build. This does not occur in Non World Partition Maps. The name of the Asset also changes when in a World ...

Level Instance: UWorld::BlockTillLevelStreamingCompleted doesn't do recursive Level Instances

UE - Engine Scaling - Streaming - Level Instances - Sep 19, 2023

Property Coloration isn't supported for Nanite

UE - Rendering - Features - Nanite - Sep 11, 2023

Property Coloration View Mode is not supported by Nanite. (Left cube is Nanite and isn't affected by the Property Coloration view mode) [Image Removed] ...