Sliding a value within the override parameters in the details panel of the editor, the slider will get "stuck" after sliding to one value and it stops working. This occurs with any slider within the ...
r.VT.PoolSizeScale should be changeable at runtime so that we can resize VT physical pools for iteration on selecting pool sizes. It works correctly at engine startup but runtime changes have no ef ...
A player cannot move heavier GC objects even if we have a valid setup due to the GC not reporting the correct mass. ...
When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...
When debugging a project through Visual Studio, if an actor with an Input Component is selected in the World Outliner a breakpoint will trigger in VS when attempting to select/mousing over any compo ...
BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...
Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...