If the user provides an invalid input for Area spacing (for example, using the hotkey 'R' to check the raytraced image), the spacing defaults to a value of 0.01m. Depending on the size of the Area s ...
When importing an FBX into a project if the "Import" option is chosen rather than "Import All" then importing the same FBX a second time will cause the editor to crash. ...
Editor crashes when adding or adjusting functions within character blueprint. Frequency: 5/5 Crashreporter: N/A Note: Does not reproduce on a new character blueprint, this seems limited to a cha ...
Components that have variables added to them cause the component to register the wrong blueprint owner. ...
If Starter Content is added to a newly created project and then the Starter Content is deleted, upon re-opening the editor the Starter Content files will return to the Content Browser. Workaround: ...
Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...
Expand Node on a Function node deletes the Function node. If the Function node is part of a group of nodes collapsed into a function, expanding that new function node will return all nodes except th ...
When changing the Texture Quality settings through the Engine Scalability settings within the main viewport, the topography/height map of the landscape changes. The user mentions he originally impo ...
Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser. There are also no details shown ...
Align brush vertices does not function in 4.7 preview 4. ...