Users are experiencing crashes when using the AimOffset and Blendspace graphs. I am unable to reproduce this locally, but judging by the Bugg in crash reporter, this is not an isolated incident. [ ...
Occurs 5/5 times. When 'Disable Multisampling Effect' is enabled, the Render Warm Up is set to 0, and the Custom Playback Range is set to a small value, frames render out fully black. Regression d ...
When changing the pixel density for PSVR it appears that some post processes shift slightly in the Right eye ...
The object filter in the blueprint debugger can be used to filter breakpoints to a specific instance of an object. This is important for multiplayer because there will be multiple versions of the sa ...
BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...
Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source con ...
Decals are not spawning correctly when spawning based on a rotation value from the hit normal. There is a difference in how this is handled from 4.10.4 to 4.11 and even 4.12. See attached image fo ...
When an instance is removed from a Hierarchical Instanced Static Mesh's array, if there are indices that are further along in the array that fill that index, the last index in the array is used to d ...
when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...