Translucent particles can no longer be selected when translucent selection is on

UE - Niagara - Aug 25, 2020

Translucent selection does not work on Niagara particles. This was working in 4.24. ...

Sequencer crashes when using Transform variable added to Scene component BP

zComponent - Archive - Oct 18, 2021

This issue has not occurred in previous versions and seems to occur from 4.27. ...

HighResShot's bDumpBufferVisualizationTargets does not work on PNG output.

UE - Rendering - Architecture - RHI - Jun 2, 2022

If the same command is executed with 4.27, multiple screenshots will be saved. ...

Landscape visibility mask cannot be imported/exported

UE - Graphics Tools - Terrain - Landscape - Aug 8, 2022

The ability to import/export visibility mask was available in 4.27. ...

Crash when dragging and dropping sub-level Actors into HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Aug 25, 2022

In 4.27.2 a new cluster is created without any problem. ...

Post Process Volume not updating in preview

UE - Platform - Mobile - Mar 4, 2019

iPhonePackager 64 bit packaged with 32-bit deployment server.

UE - Platform - Mobile - Aug 9, 2016

This was discovered by Release team when attempting to smoke Release 4.13 P2 ...

Android Projects packaged for arm64 crash on device.

UE - Platform - Mobile - Aug 9, 2016

This issue was discovered while smoke testing Release 4.13 for Preview 2. ...

changing skylight resolution to 32 crashes engine

UE - Graphics Features - May 25, 2016

This crash has been experienced internally, and by others in the community while testing the 4.12 Preview. ...

Limited range of motion when controlling the camera view with the mouse

Tools - Nov 30, 2016

Unable to control the camera freely using the mouse. This is a regression from 4.14 ...