Cannot connect to SVN on OSX even after setting up keychain

UE - Platform - Apple - Feb 9, 2015

From this AnswerHub: https://answers.unrealengine.com/questions/169750/bug-cannot-login-to-source-control-in-os-x-editor.html Reading through all the information that is given (really useful for a ...

Crash Occurs When Generated Item Type Doesn't Match Return Type

UE - AI - Jan 7, 2016

After creating the example generator that is displayed at the bottom of the documentation linked below, a crash will occur if the Generated Item Type is set to EnvQueryItemType_Actor (which is the d ...

[CrashReport] UE4Editor_Engine!USkeleton::GetSmartNameContainer() [skeleton.cpp:1315]

OLD - Anim - Oct 5, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1300 FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName); 1301 ...

Ad banner is displayed incorrectly on Android 7.0 devices

UE - Platform - Mobile - Feb 24, 2017

GameActivity.java needs to be updated to show the ad popup window on Android 7.0 devices. GameActivity.java uses Gravity.BOTTOM or Gravity.TOP to place the ad. One thing to try would be to edit ...

Building for Gear VR Distribution fails due to missing Oculus lib

UE - Platform - XR - Jun 7, 2017

Users have reported that building for Distribution on Gear VR results in failure due to a missing Oculus library. The error they receive is as follows: UATHelper: Packaging (Android (ETC2)): [javac ...

Reduce shader permutations on iOS

UE - Platform - Mobile - Aug 19, 2015

Add option to compile iOS OpenGL ES or Metal shaders and whether to force 32bppHDR at each QL If Metal shaders are a scalability option we can compile them only for high and compile only OpenGL fo ...

CPU Collision is being offset on Z

UE - Graphics Features - Sep 29, 2014

DESCRIPTION: Collision's on CPU Particles are incorrectly being offset on Z by several units [Link Removed]https://answers.unrealengine.com/questions/105202/mesh-particle-collision-bug.html EDIT: ...

TextRenderComponents not parallel safe. Can cause crash

UE - Graphics Features - Feb 28, 2017

Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...

Actor positioning breaks if placed on an actor using async scene setting

Tools - Jan 6, 2015

When "End" is used to bring an actor to the closest surface below it, if that surface is another actor that is set to simulate physics the first actor will go inside the actor simulating physics rat ...

Crash after setting a key on a Rotation Track, then trying to right click the key with Transform track collapsed

UE - Anim - Sequencer - Aug 3, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...